#include "App.h"

float SIMULATION_TIME = 0.f;


App::App()
{
	SIMULATION_TIME = 0.f;

	_creature.addMass(v2(100, 100) + v2(0, -20));
	_creature.addMass(v2(100, 100) + v2(-20, 20));
	_creature.addMass(v2(100, 100) + v2(20, 20));

	_creature.addSpring(0, 1, 0.1f, 0.99f);
	_creature.addSpring(1, 2, 0.1f, 0.99f);
	_creature.addSpring(2, 0, 0.1f, 0.99f);
}

void App::update()
{
	SIMULATION_TIME += 1.f;
	_creature.update();
}

void App::draw()
{
	_creature.draw();
}